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Unity SDK

Store Close Handling

Handle the store close event in your Unity game

When the user taps Continue Playing inside the store, the WebView fires a close action.

Unity (PlaySuper SDK)

The SDK handles dismissal automatically. Subscribe to the event to run your own logic (e.g. resume gameplay):

PlaySuperUnitySDK.OnStoreClosed += HandleStoreClosed;

void HandleStoreClosed()
{
    Debug.Log("Store closed — resuming game");
}

PlaySuperUnitySDK.Instance.OpenStore();

Non-Unity apps

If your app is not built with Unity, no close-event handling or URL-scheme interception is needed. Simply wrap the store WebView in your own screen with a native close or back button. See the WebView Integration guide for the complete flow.

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