Unity SDK
Store Close Handling
Handle the store close event in your Unity game
When the user taps Continue Playing inside the store, the WebView fires a close action.
Unity (PlaySuper SDK)
The SDK handles dismissal automatically. Subscribe to the event to run your own logic (e.g. resume gameplay):
PlaySuperUnitySDK.OnStoreClosed += HandleStoreClosed;
void HandleStoreClosed()
{
Debug.Log("Store closed — resuming game");
}
PlaySuperUnitySDK.Instance.OpenStore();Non-Unity apps
If your app is not built with Unity, no close-event handling or URL-scheme interception is needed. Simply wrap the store WebView in your own screen with a native close or back button. See the WebView Integration guide for the complete flow.
Next, learn how to display reward widgets and product collections in Touchpoints & Curated Lists.